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Savegames can be decrypted and unpacked with segher's tachtig and created with his twintig. Data is encrypted (AES128-CBC) using the "sd-key" and the initialization vector specified in the File Header. Each file actually occupies the length specified in the file header rounded up to the next 64 byte boundary. It is not encrypted.įile data comes after the File Header. Files are stored immediately after the Bk Header using the format described in the next sections. 'RMGP' for Super Mario Galaxy)Ī savegame consists of several files up to the number specified in the Bk Header.Įach file is described using a File Header and a File Data section. The Bk Header is 0x70 bytes long (plus 0x10 bytes of padding/aligning).
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Icon7 (optional, present if size of header is 0xF0C0) Icon6 (optional, present if size of header is 0xF0C0) Icon5 (optional, present if size of header is 0xF0C0) Icon4 (optional, present if size of header is 0xF0C0) Icon3 (optional, present if size of header is 0xF0C0) Icon2 (optional, present if size of header is 0xF0C0) Icon1 (optional, present if size of header is 0xF0C0) Setting it to 0x000000 makes the animation loop through all frames resetting to 0 on the final frame.ĪnimSpeed - Set per frame frameDelay*((animSpeed > (2*nFrame))&3) 0 being no animation 1-3 being progressively slower, this is a little strange, but if the first two frames are set to 0, don't animate the icon.īanner (192圆4) - RGB5A3 GX texture format Md5 of plaintext header with md5 blanker appliedįlags - (Maskable) if set to 0x000001 the save cannot be copied from NAND via normal means, 0x000010 means to "Bounce" between 0 and the last frame. Size of banner (0x72A0 or 0xF0A0, also seen 0xBAA0) It's divided in two parts: The "main header" and the "banner" The plaintext header contents are described in the following table. It is encrypted (AES128-CBC) using the "sd-key" and the "sd-iv" initialization vector. The savgames are signed while being copied to the SD card using the Wii's private NG key. MAKE A BACKUP OF THIS FILE BEFORE USING OR EDITING IT WITH ANY SAVE EDITORS.A savegame consists of a Header, followed by a Bk Header and a set of files contained in a files section, and finally a footer. Once you find it, You will find your save file in its corresponding folder.ġ0. For me, my save is right on the root of my SD card. Depending on where you exported your save, and what game you chose to backup this step will be different. Eject your SD card from your Wii and put it into your computer. Choose where you would like to put the save file on your SD card (for simplicity, I will put it on the root of my SD card) click on the check mark when you are done picking a folder.ĩ. Then delete everything in the text box and type in "sd:/". Click on the little folder icon in the left corner of the screen.Ħ. Find Pokemon Battle Revolution on the list of your saves. Click on the button with the USB symbol on it. Note: If you are using a Wii U for this tutorial, please use this version of SaveGame manager GX: SaveGame Manager GX (vWii).zip.Ģ. SaveGame Manager GX can be downloaded here: SaveGame Manager GX (Original Wii).zip. Launch the homebrew channel and open "SaveGame Manager GX". 196 games were released in this region in 2011, bringing the total to 00. 00 games were released in this region in 2010, bringing the total to 00. The main device I will be using in this tutorial is a hacked Wii with homebrew installed.ġ. 468 00 games were released in this region in 2009, bringing the total to 00. If you are trying to back up your save for a Wii game such as Pokémon Battle Revolution there are a few things you will need.
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